Because they knew people would only play through this once, so they tried to throw everything at them in a single playthrough to keep people entertained so they'd keep playing. It makes no sense, but I can tell you why they did it. It's the equivalent of, say, in New Vegas, while working with the NCR and being 2 missions away from finishing the game, all of a sudden out of nowhere the game tells you to go work for Caesar for a few hours. I was so shocked and angry, for instance, when while doing the Railroad questline, all of a sudden the game expects me to do THE ENTIRE Institute questline for no reason before I can continue with the Railroad! Which basically means, that after this run, I would have 0 reason to ever join/side with the Institute because I've already done all their quests. Not only was removing the level cap the start of turning FO4 into a single player MMO, it was the gateway into other horrible decisions I feel like.īecause the player can get basically everything in a single playthrough, it feels like Bethesda made the game around that.
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